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Wallflower Trail

by Team Untitled

Role

Level Designer

Narrative Designer

Design Timeline

January 2025 - April 2025

Project Links

Description

Wallflower Trail is a survival horror game, in which you play as a newly hired park ranger at Wallflower National Forest.  Who now searches for answers after the mysterious death of their partner, they quickly come to find out how deep the rabbit hole is once they are attacked by a monster while investigated a strange fire. However with no flashlight they must stumble in the woods with only a the flash of their camera and a map to keep them company while avoiding the monster and a group of hooded figures now seeking their head.

Game Images

Game Download

Design Work

The brunt of of my work was spent between these two documents for a good portion of the project. Although a lot of it never made it into the main game due to time constraints. The document on the right was where I would right down various ideas for the games plot points and settings and the main script of the story events in the initial plan for the game and the the game's main ending, and all the evidence and evidence descriptions. The document on the left contains the history of the setting before the events of the game, we wanted this document do the plot heavy nature of the game and wanted to make sure we kept consistent with events before the main game events so we can call back for the various pieces evidence the player would have been able to pick up. 

Next brunt of my work was split between the in level design, and a Figma file that contained the various maps we made throughout the games stages in design showing where various pieces of evidence could be found as well as, structures, audio events, passive events and our game's critical path.

5T0g2C_edited.jpg

Credits:

Lily Garcia: Game Director, Systems Design, UI/UX, Character Modeling

James Hogg: Asset Creation, Environment Art, Texturing, Lighting

Jean Simonson: Aesthetical Design, UI Design, Audio

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