

Bryan Grode
Level Designer
My goal as a level designer has and always will be to create levels that can tell smaller stories within it not through actual words but through prop placement. I’ve tried and learned from all my previous works especially the one made about a year ago and now I seek to compile all my knowledge that I’ve learned since I decided my career path. This goal comes from the smaller details taken in the games I’ve made. I enjoy the smallest bits of world building made by not giving mass amounts of text for me to learn. My work has always tried to keep that goal in mind whenever I work and especially for this project as I work to make our city feel more lively and whole.

Education
Lawrence Technological University
Game Design Major
Graduating December 2026

Advanced
Skills
Unreal Development, Level Design, Narrative Design
Proficient
3D Modeling, Unreal Blueprint Coding
Languages
English

