

Wack Pack
By Team Untitled
Role
Level Designer
Date
August 2025 - Present
Description
This is an anti co-op party game, where you and 3 of your friends play four unique gamemodes. With a heavy focus on a wacky cartoon-ish art style, the current state of the project sees two of the four planned gamemodes, that being the payload and death match gamemode, In payload you and your friends both work together to rob a bank while also competing to see who will earn the most amount of money by the end of the game.
Game Images


Design Work
A lot of my work on the current game state was on the payload level and working on a full art pass for it, at the start of the project we started by using blender to create a large scale level mesh for a block out that can be used to test some of the already programmed mechanics while we waited for the meshes for the ground to be completed.
When making the level mesh in blender I would refer to the rough level idea we made on a whiteboard for the idea on what we wanted for the time between and a sketch made in minecraft, a level design tool used in a different project we as group worked on over the summer, we used this tool to get and idea of two things, the first being the overall level's scale and where we wanted the original camera placement and the second reason was so we could play around with different arena designs that we would have want in the game.
However when moving into the engine, the original mesh did not connect well with the grid lines, due to these issues the level had to be recreated with the road meshes that had been finished by that point. Once the level was recreated I would begin added more of the meshes as they were finished while waiting for those meshes I would also begin adding invisible walls and enemy spawers.






Once that was done and we had our first round of playtests the level ended up being too big so we had cut down the time to half the original time. While doing this I would begin filling the scene with smaller props and weapons for the players to use. When doing this I wanted to make sure the city felt filled like New York, with things like hot dog stands, and trees.











